GeometryΒΆ
Double Sided
Render both sides of the object.
Opposite
Flip the object surface sideness.
Tangent Mode
Choose a mode to compute the tangent space at render time. This tangent space is used to render the anisotropic reflections or the normal maps. Computing the tangent space consumes additionnal memory.
Disabled : The tangent space is not computed. A default but low quality tangent space is still available at rendertime.st1, st2.. : Use the texture coordinate channel as direction for the tangent space.Sphere : Project the tangent space on a sphere centered on the object.Cylinder : Project the tangent space on a vertical cylinder surronding the object.
Tangent Type
Define how the tangent vector is computed. The Mikkelsen mode is conformant with the Morten Mikkelsen definition of the tangent vector and is standard for most packages. Legacy is provided as means of handling legacy versions of Guerilla.
Enable Ptex
Activates the Ptex coordinates. You need to turn this ON to use Ptex textures. The Ptex coordinates consumes additionnal memory.
Compression
Enable geometry compression This value globally enables/disables geometry compression. Note that enabling compression will usually reduce the geometry size by a factor up to 1.75, but will increase rendering time, and may introduce artefacts.
Shutter Open
Override the default shutter for deformed geometry.
Shutter Close
Override the default shutter for deformed geometry.
ST Mode
Transform the texture coordinates from one of these known texture coordinates systems. Note that the ST coordinates transform (ST Mode, Invert T and ST Transform) are applied in that order.
Invert t
If true, invert the t texture parameter (known as v in some softwares).
ST Transform
The full st texture coordinates transform matrix.